![]() ![]() Other tips in general would be appreciated.ĮDIT: I play with setting at max aside from Waves Get Tougher Faster. Every time this is done, the damage and firing rate increases. To create a Supergem, get a high-level gem and many lower level gems, and then combine all the lower level gems into the highest level gem one by one. How to play Click on spell buttons, click to place buildings, drag gems to where you need them. Supergemming is a strategy in GemCraft to making more powerful gems by increasing damage and fire rate without increasing the grade. Ctrl-click on a wave store to send all waves. I'm also wondering how much summoning I should be doing during certain parts of the game how many gems on which waves, and what grades should they be? When should I stop summoning? Also the ratio of orange to lime to yellow in the killgem, as well as when to squish out the orange. Shift-click on gem to change target priority. Mana over time and per kill makes it easier to get better gems faster, and damage is.damage. With a higher starting mana, it will cost much less to get more mana in the long run. At this point, I'm not sure which stat I should be prioritizing. I have max stats in everything that has a cap except for Banisher (decreased banishment cost, but who needs that? If you're letting things leak, you're playing the game wrong), and Poison/Bloodbound masteries.įocus gives me 800% extra min/max mana, Replenish gives me 275% mana gain over time and kill, and Resonance gives me 225% extra damage. I used to play this game religiously, but fell out of it after not being sure how to proceed with high-level Endurance runs. My general goal is to create a Y/O/L supergem that goes in a trap, with a B/C/P before it that slows/stuns/armor-shreds things to soften them up for the killing gem. I'm a level 900 wizard in Gemcraft: Labyrinth, with around 8500 skill points. Gems placed in towers each have a target priority which the player may change by holding shift and clicking on the gem. ![]()
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